Objectives and Rationale

Objectives and Rationale:

A metaphorical psychological game that is meant to spread public awareness wards bullying. It is supposed to help players empathize with real life occurrences by role-playing the victim.
I will try to achieve a realistic artefact by interviewing actual victims to create an immersive in-game narrative to pique public interest.


Why and am I doing this? Because according to survey, around 84% of Malaysia’s children in schools suffer from bullying and I want to cater to adult/older members of society to perhaps help change the mentality of the game. Children are also capable of playing the game, but their depth of perception will be less, so word-play and metaphorical representation will be to cater to more mature audiences.

Survey Findings:

Investigative Results:
Statistics, Additional Information and Facts.

According to Nobullying.com, its study on Malaysian society has revealed that a shockingly large majority of Malaysian students have experienced bullying for a total of 84% by the year 2017.

The following bullying information gives greater insight into Malaysia’s bullying problem:
  • Approximately 84% of children in Malaysia have suffered from some form of bullying
  • 33% of Malaysian children have been bullied online
  • 45% of kids in Malaysia say they’ve bullied others offline; 15% have committed 
               cyber-bullying acts

    On another note; In America, they are records that show by 2013, 26% of students have
    experienced 
    bullying in elementary to middle school.









Considering the high rate that this is going, It justifies my concern that this issue needs to be addressed immediately. 



Potential Changes:

On the Behest of the brief requirements, I've made a thorough study on my target audience and decided to tweak a few aspects. For one, my game has a wider range now and can be aimed toward pre-teens to young adults. In order to achieve this, I'll be simplifying the narrative of the game to become something more digestible even for a younger audience while also including hints and deeper meanings that will probably be picked up by adults.

References:

NoBullying - Bullying & CyberBullying Resources. (2017). Bullying in Malaysia Reaches Epic Proportions - NoBullying - Bullying & CyberBullying Resources. [online] Available at: https://nobullying.com/bullying-in-malaysia-2/ [Accessed 1 Jun. 2017].


Stopbullying.gov. (2017). Facts About Bullying | StopBullying.gov. [online] Available at: https://www.stopbullying.gov/media/facts/index.html [Accessed 1 Jun. 2017].


Us, A., Mission, V., Principles, G., Board, Y., Help?, T., Help?, N., Month, N., ACE’s, A., Abuse, C., Abuse, C., Violence, D., BaSyndrome, S., Books, R., Involved, G., Involved, G., Word, S., Project, S., Volunteer, V., Program, Y., Board, Y., Sponsors, P., Now, D., Donation, M., Matching, E. and Donations, I. (2017). Bullying Statistics and Information | American SPCC. [online] American SPCC. Available at: http://americanspcc.org/bullying/statistics-and-information/?
gclid=CjwKEAjw07nJBRDG_tvshefHhWQSJABRcE-ZhyAGxnQx1yCUXjSK81oNcep7rWgLxCuxWN_X6KgKbRoCNW7w_wcB [Accessed 1 Jun. 2017].

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