Posts

Character Designs (Finalized)

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                                          Shizuka                                        The Muse     In-game Feature  Title Screen Design w/ character

Objectives and Rationale

Objectives and Rationale: >  A metaphorical psychological game that is meant to spread public awareness wards bullying. It is supposed to help players empathize with real life occurrences by role-playing the victim. >  I will try to achieve a realistic artefact by interviewing actual victims to create an immersive in-game narrative to pique public interest. >  Why and am I doing this? Because according to survey, around 84% of Malaysia’s children in schools suffer from bullying and I want to cater to adult/older members of society to perhaps help change the mentality of the game. Children are also capable of playing the game, but their depth of perception will be less, so word-play and metaphorical representation will be to cater to more mature audiences. Survey Findings: Investigative Results: Statistics, Additional Information and Facts. According to Nobullying.com, its study on Malaysian society has revealed that a shockingly large majority of Malaysian stu

Concepts and ideas

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Game Title: The Sound Of Silence Game Title: Blackhearts Game Title: A Cry in The Dark

Project Plan

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Detailed Project Plan: Week 10 – Submission of Assets, final product, video, and 4 screenshots. (In accordance to contest Brief) Week 9 – Refining The final product. Assets and Video should already be complete. Week 8 – Consultation and Beta Testing. Week 7 – Alpha testing and feedback. Week 6 – Submission of character designs and rough Audio loop (BGM only) Week 5 – Submission of Game-flow, narrative sample, decision making element . Week 4 – Submission of SOI form and ‘essay’. Week 3 – Presentation of Slides, project plan.